Class NiDsStadiaController

java.lang.Object
org.wpilib.driverstation.NiDsStadiaController
All Implemented Interfaces:
HIDDevice, TelemetryLoggable

public class NiDsStadiaController extends Object implements HIDDevice, TelemetryLoggable
Handle input from NiDsStadia controllers connected to the Driver Station.

This class handles NiDsStadia input that comes from the Driver Station. Each time a value is requested the most recent value is returned. There is a single class instance for each controller and the mapping of ports to hardware buttons depends on the code in the Driver Station.

Only first party controllers from Google are guaranteed to have the correct mapping, and only through the official NI DS. Sim is not guaranteed to have the same mapping, as well as any 3rd party controllers.

  • Constructor Details

    • NiDsStadiaController

      public NiDsStadiaController(int port)
      Construct an instance of a controller.
      Parameters:
      port - The port index on the Driver Station that the controller is plugged into (0-5).
    • NiDsStadiaController

      public NiDsStadiaController(GenericHID hid)
      Construct an instance of a controller with a GenericHID object.
      Parameters:
      hid - The GenericHID object to use for this controller.
  • Method Details

    • getHID

      public GenericHID getHID()
      Get the underlying GenericHID object.
      Specified by:
      getHID in interface HIDDevice
      Returns:
      the wrapped GenericHID object
    • getLeftX

      public double getLeftX()
      Get the X axis value of left side of the controller. Right is positive.
      Returns:
      The axis value.
    • getRightX

      public double getRightX()
      Get the X axis value of right side of the controller. Right is positive.
      Returns:
      The axis value.
    • getLeftY

      public double getLeftY()
      Get the Y axis value of left side of the controller. Back is positive.
      Returns:
      The axis value.
    • getRightY

      public double getRightY()
      Get the Y axis value of right side of the controller. Back is positive.
      Returns:
      The axis value.
    • getAButton

      public boolean getAButton()
      Read the value of the A button on the controller.
      Returns:
      The state of the button.
    • getAButtonPressed

      public boolean getAButtonPressed()
      Whether the A button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getAButtonReleased

      public boolean getAButtonReleased()
      Whether the A button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • a

      public BooleanEvent a(EventLoop loop)
      Constructs an event instance around the A button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the A button's digital signal attached to the given loop.
    • getBButton

      public boolean getBButton()
      Read the value of the B button on the controller.
      Returns:
      The state of the button.
    • getBButtonPressed

      public boolean getBButtonPressed()
      Whether the B button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getBButtonReleased

      public boolean getBButtonReleased()
      Whether the B button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • b

      public BooleanEvent b(EventLoop loop)
      Constructs an event instance around the B button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the B button's digital signal attached to the given loop.
    • getXButton

      public boolean getXButton()
      Read the value of the X button on the controller.
      Returns:
      The state of the button.
    • getXButtonPressed

      public boolean getXButtonPressed()
      Whether the X button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getXButtonReleased

      public boolean getXButtonReleased()
      Whether the X button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • x

      public BooleanEvent x(EventLoop loop)
      Constructs an event instance around the X button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the X button's digital signal attached to the given loop.
    • getYButton

      public boolean getYButton()
      Read the value of the Y button on the controller.
      Returns:
      The state of the button.
    • getYButtonPressed

      public boolean getYButtonPressed()
      Whether the Y button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getYButtonReleased

      public boolean getYButtonReleased()
      Whether the Y button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • y

      public BooleanEvent y(EventLoop loop)
      Constructs an event instance around the Y button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the Y button's digital signal attached to the given loop.
    • getLeftBumperButton

      public boolean getLeftBumperButton()
      Read the value of the left bumper button on the controller.
      Returns:
      The state of the button.
    • getLeftBumperButtonPressed

      public boolean getLeftBumperButtonPressed()
      Whether the left bumper button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getLeftBumperButtonReleased

      public boolean getLeftBumperButtonReleased()
      Whether the left bumper button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • leftBumper

      public BooleanEvent leftBumper(EventLoop loop)
      Constructs an event instance around the left bumper button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the left bumper button's digital signal attached to the given loop.
    • getRightBumperButton

      public boolean getRightBumperButton()
      Read the value of the right bumper button on the controller.
      Returns:
      The state of the button.
    • getRightBumperButtonPressed

      public boolean getRightBumperButtonPressed()
      Whether the right bumper button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getRightBumperButtonReleased

      public boolean getRightBumperButtonReleased()
      Whether the right bumper button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • rightBumper

      public BooleanEvent rightBumper(EventLoop loop)
      Constructs an event instance around the right bumper button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the right bumper button's digital signal attached to the given loop.
    • getLeftStickButton

      public boolean getLeftStickButton()
      Read the value of the left stick button on the controller.
      Returns:
      The state of the button.
    • getLeftStickButtonPressed

      public boolean getLeftStickButtonPressed()
      Whether the left stick button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getLeftStickButtonReleased

      public boolean getLeftStickButtonReleased()
      Whether the left stick button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • leftStick

      public BooleanEvent leftStick(EventLoop loop)
      Constructs an event instance around the left stick button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the left stick button's digital signal attached to the given loop.
    • getRightStickButton

      public boolean getRightStickButton()
      Read the value of the right stick button on the controller.
      Returns:
      The state of the button.
    • getRightStickButtonPressed

      public boolean getRightStickButtonPressed()
      Whether the right stick button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getRightStickButtonReleased

      public boolean getRightStickButtonReleased()
      Whether the right stick button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • rightStick

      public BooleanEvent rightStick(EventLoop loop)
      Constructs an event instance around the right stick button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the right stick button's digital signal attached to the given loop.
    • getEllipsesButton

      public boolean getEllipsesButton()
      Read the value of the ellipses button on the controller.
      Returns:
      The state of the button.
    • getEllipsesButtonPressed

      public boolean getEllipsesButtonPressed()
      Whether the ellipses button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getEllipsesButtonReleased

      public boolean getEllipsesButtonReleased()
      Whether the ellipses button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • ellipses

      public BooleanEvent ellipses(EventLoop loop)
      Constructs an event instance around the ellipses button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the ellipses button's digital signal attached to the given loop.
    • getHamburgerButton

      public boolean getHamburgerButton()
      Read the value of the hamburger button on the controller.
      Returns:
      The state of the button.
    • getHamburgerButtonPressed

      public boolean getHamburgerButtonPressed()
      Whether the hamburger button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getHamburgerButtonReleased

      public boolean getHamburgerButtonReleased()
      Whether the hamburger button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • hamburger

      public BooleanEvent hamburger(EventLoop loop)
      Constructs an event instance around the hamburger button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the hamburger button's digital signal attached to the given loop.
    • getStadiaButton

      public boolean getStadiaButton()
      Read the value of the stadia button on the controller.
      Returns:
      The state of the button.
    • getStadiaButtonPressed

      public boolean getStadiaButtonPressed()
      Whether the stadia button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getStadiaButtonReleased

      public boolean getStadiaButtonReleased()
      Whether the stadia button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • stadia

      public BooleanEvent stadia(EventLoop loop)
      Constructs an event instance around the stadia button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the stadia button's digital signal attached to the given loop.
    • getRightTriggerButton

      public boolean getRightTriggerButton()
      Read the value of the right trigger button on the controller.
      Returns:
      The state of the button.
    • getRightTriggerButtonPressed

      public boolean getRightTriggerButtonPressed()
      Whether the right trigger button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getRightTriggerButtonReleased

      public boolean getRightTriggerButtonReleased()
      Whether the right trigger button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • rightTrigger

      public BooleanEvent rightTrigger(EventLoop loop)
      Constructs an event instance around the right trigger button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the right trigger button's digital signal attached to the given loop.
    • getLeftTriggerButton

      public boolean getLeftTriggerButton()
      Read the value of the left trigger button on the controller.
      Returns:
      The state of the button.
    • getLeftTriggerButtonPressed

      public boolean getLeftTriggerButtonPressed()
      Whether the left trigger button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getLeftTriggerButtonReleased

      public boolean getLeftTriggerButtonReleased()
      Whether the left trigger button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • leftTrigger

      public BooleanEvent leftTrigger(EventLoop loop)
      Constructs an event instance around the left trigger button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the left trigger button's digital signal attached to the given loop.
    • getGoogleButton

      public boolean getGoogleButton()
      Read the value of the google button on the controller.
      Returns:
      The state of the button.
    • getGoogleButtonPressed

      public boolean getGoogleButtonPressed()
      Whether the google button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getGoogleButtonReleased

      public boolean getGoogleButtonReleased()
      Whether the google button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • google

      public BooleanEvent google(EventLoop loop)
      Constructs an event instance around the google button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the google button's digital signal attached to the given loop.
    • getFrameButton

      public boolean getFrameButton()
      Read the value of the frame button on the controller.
      Returns:
      The state of the button.
    • getFrameButtonPressed

      public boolean getFrameButtonPressed()
      Whether the frame button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getFrameButtonReleased

      public boolean getFrameButtonReleased()
      Whether the frame button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • frame

      public BooleanEvent frame(EventLoop loop)
      Constructs an event instance around the frame button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the frame button's digital signal attached to the given loop.
    • isConnected

      public boolean isConnected()
      Get if the controller is connected.
      Returns:
      true if the controller is connected
    • getGamepadType

      public GenericHID.HIDType getGamepadType()
      Get the type of the controller.
      Returns:
      the type of the controller.
    • getSupportedOutputs

      public EnumSet<GenericHID.SupportedOutput> getSupportedOutputs()
      Get the supported outputs of the controller.
      Returns:
      the supported outputs of the controller.
    • getName

      public String getName()
      Get the name of the controller.
      Returns:
      the name of the controller.
    • getPort

      public int getPort()
      Get the port number of the controller.
      Returns:
      The port number of the controller.
    • setRumble

      public void setRumble(GenericHID.RumbleType type, double value)
      Set the rumble output for the HID.

      The DS currently supports 4 rumble values: left rumble, right rumble, left trigger rumble, and right trigger rumble.

      Parameters:
      type - Which rumble value to set
      value - The normalized value (0 to 1) to set the rumble to
    • getTelemetryType

      public String getTelemetryType()
      Description copied from interface: TelemetryLoggable
      Gets the telemetry table type. Default is no specified table type (null). A mismatch in type during logging results in a reported warning, so this should always return the same value.
      Specified by:
      getTelemetryType in interface TelemetryLoggable
      Returns:
      Table type
    • logTo

      public void logTo(TelemetryTable table)
      Description copied from interface: TelemetryLoggable
      Logs the object to a TelemetryTable.
      Specified by:
      logTo in interface TelemetryLoggable
      Parameters:
      table - telemetry table