Class NiDsXboxController

java.lang.Object
org.wpilib.driverstation.NiDsXboxController
All Implemented Interfaces:
HIDDevice, TelemetryLoggable

public class NiDsXboxController extends Object implements HIDDevice, TelemetryLoggable
Handle input from NiDsXbox controllers connected to the Driver Station.

This class handles NiDsXbox input that comes from the Driver Station. Each time a value is requested the most recent value is returned. There is a single class instance for each controller and the mapping of ports to hardware buttons depends on the code in the Driver Station.

Only first party controllers from Microsoft are guaranteed to have the correct mapping, and only through the official NI DS. Sim is not guaranteed to have the same mapping, as well as any 3rd party controllers.

  • Constructor Details

    • NiDsXboxController

      public NiDsXboxController(int port)
      Construct an instance of a controller.
      Parameters:
      port - The port index on the Driver Station that the controller is plugged into (0-5).
    • NiDsXboxController

      public NiDsXboxController(GenericHID hid)
      Construct an instance of a controller with a GenericHID object.
      Parameters:
      hid - The GenericHID object to use for this controller.
  • Method Details

    • getHID

      public GenericHID getHID()
      Get the underlying GenericHID object.
      Specified by:
      getHID in interface HIDDevice
      Returns:
      the wrapped GenericHID object
    • getLeftX

      public double getLeftX()
      Get the X axis value of left side of the controller. Right is positive.
      Returns:
      The axis value.
    • getRightX

      public double getRightX()
      Get the X axis value of right side of the controller. Right is positive.
      Returns:
      The axis value.
    • getLeftY

      public double getLeftY()
      Get the Y axis value of left side of the controller. Back is positive.
      Returns:
      The axis value.
    • getRightY

      public double getRightY()
      Get the Y axis value of right side of the controller. Back is positive.
      Returns:
      The axis value.
    • getLeftTriggerAxis

      public double getLeftTriggerAxis()
      Get the left trigger axis value of the controller. Note that this axis is bound to the range of [0, 1] as opposed to the usual [-1, 1].
      Returns:
      The axis value.
    • leftTrigger

      public BooleanEvent leftTrigger(double threshold, EventLoop loop)
      Constructs an event instance around the axis value of the left trigger. The returned trigger will be true when the axis value is greater than threshold.
      Parameters:
      threshold - the minimum axis value for the returned BooleanEvent to be true. This value should be in the range [0, 1] where 0 is the unpressed state of the axis.
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance that is true when the left trigger's axis exceeds the provided threshold, attached to the given event loop
    • leftTrigger

      public BooleanEvent leftTrigger(EventLoop loop)
      Constructs an event instance around the axis value of the left trigger. The returned trigger will be true when the axis value is greater than 0.5.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance that is true when the left trigger's axis exceeds the provided threshold, attached to the given event loop
    • getRightTriggerAxis

      public double getRightTriggerAxis()
      Get the right trigger axis value of the controller. Note that this axis is bound to the range of [0, 1] as opposed to the usual [-1, 1].
      Returns:
      The axis value.
    • rightTrigger

      public BooleanEvent rightTrigger(double threshold, EventLoop loop)
      Constructs an event instance around the axis value of the right trigger. The returned trigger will be true when the axis value is greater than threshold.
      Parameters:
      threshold - the minimum axis value for the returned BooleanEvent to be true. This value should be in the range [0, 1] where 0 is the unpressed state of the axis.
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance that is true when the right trigger's axis exceeds the provided threshold, attached to the given event loop
    • rightTrigger

      public BooleanEvent rightTrigger(EventLoop loop)
      Constructs an event instance around the axis value of the right trigger. The returned trigger will be true when the axis value is greater than 0.5.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance that is true when the right trigger's axis exceeds the provided threshold, attached to the given event loop
    • getAButton

      public boolean getAButton()
      Read the value of the A button on the controller.
      Returns:
      The state of the button.
    • getAButtonPressed

      public boolean getAButtonPressed()
      Whether the A button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getAButtonReleased

      public boolean getAButtonReleased()
      Whether the A button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • a

      public BooleanEvent a(EventLoop loop)
      Constructs an event instance around the A button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the A button's digital signal attached to the given loop.
    • getBButton

      public boolean getBButton()
      Read the value of the B button on the controller.
      Returns:
      The state of the button.
    • getBButtonPressed

      public boolean getBButtonPressed()
      Whether the B button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getBButtonReleased

      public boolean getBButtonReleased()
      Whether the B button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • b

      public BooleanEvent b(EventLoop loop)
      Constructs an event instance around the B button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the B button's digital signal attached to the given loop.
    • getXButton

      public boolean getXButton()
      Read the value of the X button on the controller.
      Returns:
      The state of the button.
    • getXButtonPressed

      public boolean getXButtonPressed()
      Whether the X button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getXButtonReleased

      public boolean getXButtonReleased()
      Whether the X button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • x

      public BooleanEvent x(EventLoop loop)
      Constructs an event instance around the X button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the X button's digital signal attached to the given loop.
    • getYButton

      public boolean getYButton()
      Read the value of the Y button on the controller.
      Returns:
      The state of the button.
    • getYButtonPressed

      public boolean getYButtonPressed()
      Whether the Y button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getYButtonReleased

      public boolean getYButtonReleased()
      Whether the Y button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • y

      public BooleanEvent y(EventLoop loop)
      Constructs an event instance around the Y button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the Y button's digital signal attached to the given loop.
    • getLeftBumperButton

      public boolean getLeftBumperButton()
      Read the value of the left bumper button on the controller.
      Returns:
      The state of the button.
    • getLeftBumperButtonPressed

      public boolean getLeftBumperButtonPressed()
      Whether the left bumper button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getLeftBumperButtonReleased

      public boolean getLeftBumperButtonReleased()
      Whether the left bumper button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • leftBumper

      public BooleanEvent leftBumper(EventLoop loop)
      Constructs an event instance around the left bumper button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the left bumper button's digital signal attached to the given loop.
    • getRightBumperButton

      public boolean getRightBumperButton()
      Read the value of the right bumper button on the controller.
      Returns:
      The state of the button.
    • getRightBumperButtonPressed

      public boolean getRightBumperButtonPressed()
      Whether the right bumper button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getRightBumperButtonReleased

      public boolean getRightBumperButtonReleased()
      Whether the right bumper button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • rightBumper

      public BooleanEvent rightBumper(EventLoop loop)
      Constructs an event instance around the right bumper button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the right bumper button's digital signal attached to the given loop.
    • getBackButton

      public boolean getBackButton()
      Read the value of the back button on the controller.
      Returns:
      The state of the button.
    • getBackButtonPressed

      public boolean getBackButtonPressed()
      Whether the back button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getBackButtonReleased

      public boolean getBackButtonReleased()
      Whether the back button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • back

      public BooleanEvent back(EventLoop loop)
      Constructs an event instance around the back button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the back button's digital signal attached to the given loop.
    • getStartButton

      public boolean getStartButton()
      Read the value of the start button on the controller.
      Returns:
      The state of the button.
    • getStartButtonPressed

      public boolean getStartButtonPressed()
      Whether the start button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getStartButtonReleased

      public boolean getStartButtonReleased()
      Whether the start button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • start

      public BooleanEvent start(EventLoop loop)
      Constructs an event instance around the start button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the start button's digital signal attached to the given loop.
    • getLeftStickButton

      public boolean getLeftStickButton()
      Read the value of the left stick button on the controller.
      Returns:
      The state of the button.
    • getLeftStickButtonPressed

      public boolean getLeftStickButtonPressed()
      Whether the left stick button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getLeftStickButtonReleased

      public boolean getLeftStickButtonReleased()
      Whether the left stick button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • leftStick

      public BooleanEvent leftStick(EventLoop loop)
      Constructs an event instance around the left stick button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the left stick button's digital signal attached to the given loop.
    • getRightStickButton

      public boolean getRightStickButton()
      Read the value of the right stick button on the controller.
      Returns:
      The state of the button.
    • getRightStickButtonPressed

      public boolean getRightStickButtonPressed()
      Whether the right stick button was pressed since the last check.
      Returns:
      Whether the button was pressed since the last check.
    • getRightStickButtonReleased

      public boolean getRightStickButtonReleased()
      Whether the right stick button was released since the last check.
      Returns:
      Whether the button was released since the last check.
    • rightStick

      public BooleanEvent rightStick(EventLoop loop)
      Constructs an event instance around the right stick button's digital signal.
      Parameters:
      loop - the event loop instance to attach the event to.
      Returns:
      an event instance representing the right stick button's digital signal attached to the given loop.
    • isConnected

      public boolean isConnected()
      Get if the controller is connected.
      Returns:
      true if the controller is connected
    • getGamepadType

      public GenericHID.HIDType getGamepadType()
      Get the type of the controller.
      Returns:
      the type of the controller.
    • getSupportedOutputs

      public EnumSet<GenericHID.SupportedOutput> getSupportedOutputs()
      Get the supported outputs of the controller.
      Returns:
      the supported outputs of the controller.
    • getName

      public String getName()
      Get the name of the controller.
      Returns:
      the name of the controller.
    • getPort

      public int getPort()
      Get the port number of the controller.
      Returns:
      The port number of the controller.
    • setRumble

      public void setRumble(GenericHID.RumbleType type, double value)
      Set the rumble output for the HID.

      The DS currently supports 4 rumble values: left rumble, right rumble, left trigger rumble, and right trigger rumble.

      Parameters:
      type - Which rumble value to set
      value - The normalized value (0 to 1) to set the rumble to
    • getTelemetryType

      public String getTelemetryType()
      Description copied from interface: TelemetryLoggable
      Gets the telemetry table type. Default is no specified table type (null). A mismatch in type during logging results in a reported warning, so this should always return the same value.
      Specified by:
      getTelemetryType in interface TelemetryLoggable
      Returns:
      Table type
    • logTo

      public void logTo(TelemetryTable table)
      Description copied from interface: TelemetryLoggable
      Logs the object to a TelemetryTable.
      Specified by:
      logTo in interface TelemetryLoggable
      Parameters:
      table - telemetry table